Elthos RPG Mythos Machine
The World of Demo Allocation

Formulas:
MDX = DX + DXM | Modified Dex = (Character Dexterity + Armor Dexterity Modifier)
AL = CL + MDB | Attack Level = (Character Level + Modified Dexterity Bonus)
TAL = AL + ALM | Total AL = (Character Attack Level + Weapon AL Modifier)
AC = MDB + ACM + 1 | Armor Class = (Modified Dexterity Bonus + Armor Class Modifier) + 1
MAL = CL + WSB | Mystic AL = (Character Level + Wisdom Bonus)
MAC = CL + WSB | Mystic AC = (Character Level + Wisdom Bonus)
LP = (CL x ST) | Life Pts = (Character Level x Strength Requisite)
MP = (CL x WS) | Mystic Pts = (Character Level x Wisdom Requisite)


.
Player.................. .
Adventure Group......... Freepool
Character Name.......... .
Race (Gender) Class..... Kobold (M) Gnoll Wendango
XP Base ................ 70
Character Level (CL).... 1 Bonus
Strength................ 0 ........( 0)
Wisdom.................. 0 ........( 0)
Dexterity............... 0 -> 1 ( -2)
Movement................ 4 -> 4
Life Points (LP)........ 0 (0)
Mystic Points (MP) ..... 0 (0)
Mystic Attk Level (MAL). 1
Mystic Armr Class (MAC). 1
Current Experience...... 0
Money................... 600
Weapon DMB ALM TAL DAMAGE
Claw * 0 0 1 1d6
Foot -2 0 1 1d6-2
Bow 0 0 1 1d6
___ ___ ___ ______
___ ___ ___ ______
___ ___ ___ ______

Armor ACM DXM MOV DAB TAC
Leather * +1 0 0 +1
Body: Thick Fur * +1 0 0 +1
___ ___ ___ ___
___ ___ ___ ___
___ ___ ___ ___
Armor Total: +2 0 0 +2 1


Equipment: None

Weapons:

Claw * (1)
Claw: Claw

Foot * (1)
Foot: Foot

Bow * (1)
Bow: A wooden pole held taught by a string, used to fire arrows. Bow Optimal Range is 300 feet (60 Hex Grids) + (10 * (Dexterity Bonus + Character Level)).

Dagger * (1)
Dagger: A short, swordlike weapon with a pointed blade and a handle, used for stabbing.

Battle Axe * (1)
Battle Axe: A metal rod with a double crescent shaped blade. Also known by the Dwarves as the "Horns of Omri".

Fangs * (1)
Fangs: Sharp protusions of bone in the mouth that are used to tear flesh.


Armor:

Leather (1)
Leather: A lightly studded leather vest

Body: Thick Fur (1)
Body: Thick Fur: A thick coat of bristles or fur

Claw Shield (1)
Claw Shield: A heavy triangular shield held with one arm using leather straps on the inside and a hand grip. along the bottom edge of the shield are five pointed metal 'claws' that can be used as a weapon, or when held upward to trap bladed weapons momentarily by twisting the shield.

Chain-Leather (1)
Chain-Leather: Full leather vest with pants fortified by thin chainmail.


Skills (Skill Level):

Cooking (2):
Difficulty Level Type: GM Fiat
Key Requisites: The Difficulty Level is related to the complexity of the dish being cooked. The value of a successful result is 2 * the Difficulty Level per serving. The skill of preparing food nicely. Career Skill.


Farming (2):
Difficulty Level Type: GM Fiat
Key Requisites: The knowledge of how to grow crops and run a farm. Career Skill.


Dancing (2):
Difficulty Level Type: GM Fiat
Key Requisites: The skill of dancing in one or more styles. The Difficulty Level is related to the intricacy and complexity of the dance. The value of a successful result is 5 * the Difficulty Level per customer if performing on stage. Career Skill.


Disable Device (2):
Difficulty Level Type: GM Fiat
Key Requisites: This skill allows the person to disable any mechanical or magical device. Dwarven Rogues only can learn this skill.


Weaving (2):
Difficulty Level Type: GM Fiat
Key Requisites: The skill of weaving baskets and other similar goods. Career Skill.


Husbandry (2):
Difficulty Level Type: GM Fiat
Key Requisites: The ability to maintain farm animals for domestic and agrarian purposes. This includes horses, cattle, sheep, goats, etc.


Folk Lore (2):
Difficulty Level Type: GM Fiat
Key Requisites: Knowledge of Folk Lore, myths and legends of the area, region or world.


Kung Fu: Flying Halberd (2):
Difficulty Level Type: GM Fiat
Key Requisites: Learning this Skill allows the Character to obtain the Kung Fu Flying Halberd Weapon. Characters can add +1 Attack Level and/or +1 Damage to this attack for every 2 MP (Chi) added.


Gardening (2):
Difficulty Level Type: GM Fiat
Key Requisites: Knowledge of Gardening, the growing of flowers and garden vegetables. The Difficulty Level reflects conditions of growing such as sunlight, soil and water availability.


Heavy Weapons (2):
Difficulty Level Type: GM Fiat
Key Requisites: All heavy non-missile weapons.


Skiing (2):
Difficulty Level Type: GM Fiat
Key Requisites: The ability to downhill ski on snow.


Mystic Powers (Character Mystic Power Level) {Base Mystic Power Level}: None

Description: Half-pint and furry with red or green caps and vests.
Personality: Artistic, Altruistic, ?, Logical, Scientific, Independent, Intellectual
History: Unknown
Goals: Unknown
Traits and Flaws: Traits: Unknown.
Flaws: Excentric, Shy, Temperamental, Rebellious

Race Info:
Habitat: Kobolds dwell underground in caves or under tree roots.
Notes: Small & Devious


Class Info:
Class: Gnoll Wendango
Description: A class of Gnolls bred for perpetual destruction. They behave as Wendangos. http://science.howstuffworks.com/science-vs-myth/strange-creatures/wendigoes3.htm


Culture Info:
Culture: Tarantulus
Description: The Tarantu culture is obsessed with death and dying, believing that all souls are devoured by the Spider Demons of the Cosmic Void.
Values: The Tarantu culture is obsessed with death and dying, believing that all souls are devoured by the Spider Demons of the Cosmic Void. A deeply superstitious culture with hundreds of taboos, fetishes and rituals for everything imaginable. Human sacrifice is very common.
Norms: The Tarantu have many ceremonies and rituals which they believe protect them from the devouring spirits, and require human sacrifices to appease.
Institutions: There is a single high priestess, who arbitrates all religious questions, but assigns lesser tasks to shamen and clerics. She acts as a prophetess and also is the consort of the tribal chief of the Tarantu.
Artifacts and Symbols: Loom of Withering Death. Scepter of Shadows. Black Dagger of Shrieking Doom.




Last 5 Random Characters!

Created
Date
Character
Level
Culture
Name
Race
Name
Class NameGenderHeritage
Name
DescriptionPersonalityTraits
3/24/2024 2:08:00 PM1LuciferianGiant TardigradeRangerMCraftsmanThese creatures are four to six feet long, stubby and plump, a thick segmented yet flexible hide, with four pairs of legs, each ending with claws that have talon-like fingers for slashing or gripping. The mouth is circular with small beads of stone-like teeth surrounding it. They have a long red forked tongues which are used for sensing and pulling things towards their mouths. Dramatic, Ambitious, Creative, ?, GenerousTraits: Unknown.
Flaws: Childish, ?, Vain, Pretentious, Boastful
3/23/2024 9:29:00 AM1Ahrimanic Fishmen - GoldRangerMCraftsmanGold Fishmen can be either in the form of goldfish, quite ordinary looking albeit larger than usual, while the Nobility can take on the form of actual men with golden colored scales for skin, and long wavy golden red hair, and pink eyes.PassionateTraits: A bizarrely long and thin tongue.
Flaws: Intollerant, Violent
3/19/2024 6:37:00 AM1MedievalGnollPaladinic RangerMWarriorHusky burly men with hyena heads, redish-brown spotted fur yellow or green eyes, and their bellies and forearms reveal gray troll skin. Usually between 5 and 6 feet tall, weighing around 150 to 200 pounds. They tend to use armor made of leather and bones. They are fierce looking and have an unnerving cackling laugh that can be heard from a long distance. They use the position of their tails to communicate, along with various sounds such as yelps, barks, howls and whistles.PhilosophicalTraits: Sea-green hair and eyebrows.
Flaws: Talkative, Pushy
3/16/2024 12:33:00 PM1MortainianWolf-FalconFriarMFarmerA wolf with falcon wings and its two front feet are paws that have retractable sharp nails that can act as talons for tearing or gripping prey.Individualistic, Independent, ArtisticTraits: Has a short unbreakable metallic horn that protrudes from its forehead.
Flaws: Unknown.
3/15/2024 4:32:00 PM1MedievalTroll-DogPaladinic RangerFSovereignShort squat burly gray bulldogs with scale skin, thick yellow fangs, tusks, iron-nailed paws, a mane of thick black hair on the top of their heads, and red glowering eyes. Traditional, Sensitive, A Good MemoryTraits: Unusually large fangs.
Flaws: Self-Pitying, ?, Overly Cautious, Pessimistic, Lazy
Notes:You may notice that in some cases the character is not a human, or an elf, or any playable Race. It may also be attached to a Class that doesn't at first blush make much sense. Like a Gelatinous Cube - Thief. It may have items, or skills or spells that also don't seem to make much sense either. Or as in many cases everything fits together quite nicely. This is because the Characters and Creatures are randomly generated from any of the Public Worlds in the Mythos Machine and so they will correspond with whatever the GAMESMASTER-Author of that World configured for them. Some Worlds are massively filled out. Some not so much. So take all of these with a grain of salt, and use your imagination to think about how the elements of the Character-Creature might just happen to Work. Gelatenous Cube Thieves might just steal your stuff, and hide it somewhere in the dungeon, you know. And that dagger in its equipment list? Well it may not be able to use it, but it does possess a dagger in the middle of its gelatinous body. In other words, use your imagination wherever possible to make the pieces fit. And if all else fails - well, Roll Again!

This Character is generated randomly by the Mythos Machine using the Elthos RPG Rules under the site's Mutual Collaboration Society rules, so you can use the Character for any purpose you wish, no strings attached. You can get the rules on DTRPG, or on the Elthos.com Book Shop. The Mythos Machine supports the Elthos RPG GAMESMASTER with World Building and Game Prep features, and is a huge time saver once the GM has filled in their World on it. I am always looking for ways to improve the site and the system, so your feedback is always welcome! See something wrong, or would like to recommend an improvement? Let me know!